feat: Licht-Steuerung mit Fade-Regeln und Einschaltverhalten
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@@ -0,0 +1,44 @@
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#include "light/nl_boot_state.h"
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static uint16_t clamp_ct(uint16_t ct, const nl_board_t *b)
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{
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if (ct < b->ct_min)
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return b->ct_min;
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if (ct > b->ct_max)
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return b->ct_max;
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return ct;
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}
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nl_light_state_t nl_boot_default_state(const nl_board_t *b)
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{
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nl_light_state_t s;
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s.on = true;
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s.brightness = 100;
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s.mode = NL_MODE_WHITE;
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s.r = s.g = s.b = 255;
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s.ct = clamp_ct(2700, b);
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return s;
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}
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nl_light_state_t nl_boot_state(nl_pob_t pob, const nl_light_state_t *last, const nl_board_t *b)
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{
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nl_light_state_t s = last ? *last : nl_boot_default_state(b);
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if (s.brightness < 1 || s.brightness > 100)
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s.brightness = 100;
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if (!b->has_rgb || (s.mode != NL_MODE_COLOR && s.mode != NL_MODE_WHITE))
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s.mode = NL_MODE_WHITE;
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s.ct = clamp_ct(s.ct, b);
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if (pob == NL_POB_ON)
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s.on = true;
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else if (pob == NL_POB_OFF)
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s.on = false;
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return s;
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}
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bool nl_light_state_equal(const nl_light_state_t *a, const nl_light_state_t *b)
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{
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return a->on == b->on && a->brightness == b->brightness && a->mode == b->mode &&
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a->r == b->r && a->g == b->g && a->b == b->b && a->ct == b->ct;
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}
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@@ -0,0 +1,17 @@
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#ifndef NL_BOOT_STATE_H
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#define NL_BOOT_STATE_H
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#include <stdbool.h>
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#include "board/nl_board.h"
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#include "light/nl_light_types.h"
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/* Warm white, 100 %, on. */
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nl_light_state_t nl_boot_default_state(const nl_board_t *b);
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/* State to apply after power-up. last == NULL when nothing is stored. Stored values are sanitised. */
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nl_light_state_t nl_boot_state(nl_pob_t pob, const nl_light_state_t *last, const nl_board_t *b);
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bool nl_light_state_equal(const nl_light_state_t *a, const nl_light_state_t *b);
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#endif
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@@ -0,0 +1,98 @@
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#include "light/nl_control.h"
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#include "light/nl_boot_state.h"
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#include "light/nl_engine.h"
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static const nl_board_t *s_board;
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static nl_light_state_t s_state;
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static uint16_t s_fade_in;
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static uint16_t s_fade_out;
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static bool s_dirty;
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static uint32_t s_changed_at;
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void nl_ctrl_init(const nl_board_t *board, uint16_t fade_in_ms, uint16_t fade_out_ms)
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{
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s_board = board;
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s_state = nl_boot_default_state(board);
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s_state.on = false;
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s_dirty = false;
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s_changed_at = 0;
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nl_ctrl_set_fades(fade_in_ms, fade_out_ms);
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}
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void nl_ctrl_set_fades(uint16_t fade_in_ms, uint16_t fade_out_ms)
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{
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s_fade_in = fade_in_ms > NL_MAX_FADE_MS ? NL_MAX_FADE_MS : fade_in_ms;
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s_fade_out = fade_out_ms > NL_MAX_FADE_MS ? NL_MAX_FADE_MS : fade_out_ms;
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}
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void nl_ctrl_boot(const nl_light_state_t *initial)
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{
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s_state = *initial;
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s_dirty = false;
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nl_engine_set(&s_state, s_state.on ? s_fade_in : 0);
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}
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nl_ctrl_err_t nl_ctrl_apply(const nl_light_change_t *c, uint32_t now_ms)
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{
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nl_light_state_t n = s_state;
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uint32_t dur;
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if (c->has_color && c->has_ct)
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return NL_CTRL_ERR_COLOR_AND_CT;
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if (c->has_color && !s_board->has_rgb)
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return NL_CTRL_ERR_NO_RGB;
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if (c->has_brightness && (c->brightness < 1 || c->brightness > 100))
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return NL_CTRL_ERR_BRIGHTNESS;
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if (c->has_transition && c->transition_ms > NL_MAX_TRANSITION_MS)
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return NL_CTRL_ERR_TRANSITION;
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if (c->has_on)
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n.on = c->on;
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if (c->has_brightness)
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n.brightness = c->brightness;
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if (c->has_color) {
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n.r = c->r;
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n.g = c->g;
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n.b = c->b;
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n.mode = NL_MODE_COLOR;
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}
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if (c->has_ct) {
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n.ct = c->ct < s_board->ct_min ? s_board->ct_min : (c->ct > s_board->ct_max ? s_board->ct_max : c->ct);
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n.mode = NL_MODE_WHITE;
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}
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if (c->has_transition)
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dur = c->transition_ms;
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else if (!s_state.on && n.on)
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dur = s_fade_in;
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else if (s_state.on && !n.on)
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dur = s_fade_out;
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else
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dur = 0;
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s_state = n;
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nl_engine_set(&s_state, dur);
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s_dirty = true;
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s_changed_at = now_ms;
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return NL_CTRL_OK;
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}
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void nl_ctrl_get(nl_light_state_t *out)
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{
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*out = s_state;
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}
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bool nl_ctrl_persist_due(uint32_t now_ms, nl_light_state_t *out)
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{
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if (!s_dirty || (uint32_t)(now_ms - s_changed_at) < NL_PERSIST_DELAY_MS)
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return false;
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*out = s_state;
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return true;
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}
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void nl_ctrl_persisted(const nl_light_state_t *written)
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{
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if (nl_light_state_equal(written, &s_state))
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s_dirty = false;
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}
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@@ -0,0 +1,48 @@
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#ifndef NL_CONTROL_H
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#define NL_CONTROL_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "board/nl_board.h"
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#include "light/nl_light_types.h"
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#define NL_MAX_TRANSITION_MS 60000u
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#define NL_MAX_FADE_MS 10000u
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#define NL_PERSIST_DELAY_MS 3000u
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typedef struct {
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bool has_on;
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bool on;
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bool has_brightness;
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uint8_t brightness;
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bool has_color;
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uint8_t r, g, b;
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bool has_ct;
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uint16_t ct;
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bool has_transition;
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uint32_t transition_ms;
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} nl_light_change_t;
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typedef enum {
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NL_CTRL_OK = 0,
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NL_CTRL_ERR_NO_RGB,
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NL_CTRL_ERR_COLOR_AND_CT,
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NL_CTRL_ERR_BRIGHTNESS,
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NL_CTRL_ERR_TRANSITION
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} nl_ctrl_err_t;
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/* The engine must be initialised before. Not thread safe: callers serialise access. */
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void nl_ctrl_init(const nl_board_t *board, uint16_t fade_in_ms, uint16_t fade_out_ms);
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void nl_ctrl_set_fades(uint16_t fade_in_ms, uint16_t fade_out_ms);
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void nl_ctrl_boot(const nl_light_state_t *initial);
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nl_ctrl_err_t nl_ctrl_apply(const nl_light_change_t *c, uint32_t now_ms);
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void nl_ctrl_get(nl_light_state_t *out);
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/* True once NL_PERSIST_DELAY_MS after the last change; out receives the state to store. */
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bool nl_ctrl_persist_due(uint32_t now_ms, nl_light_state_t *out);
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/* Clears the dirty flag only if nothing changed since `written` was taken. */
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void nl_ctrl_persisted(const nl_light_state_t *written);
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#endif
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