feat: Licht-Steuerung mit Fade-Regeln und Einschaltverhalten
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@@ -0,0 +1,48 @@
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#ifndef NL_CONTROL_H
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#define NL_CONTROL_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "board/nl_board.h"
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#include "light/nl_light_types.h"
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#define NL_MAX_TRANSITION_MS 60000u
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#define NL_MAX_FADE_MS 10000u
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#define NL_PERSIST_DELAY_MS 3000u
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typedef struct {
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bool has_on;
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bool on;
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bool has_brightness;
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uint8_t brightness;
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bool has_color;
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uint8_t r, g, b;
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bool has_ct;
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uint16_t ct;
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bool has_transition;
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uint32_t transition_ms;
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} nl_light_change_t;
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typedef enum {
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NL_CTRL_OK = 0,
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NL_CTRL_ERR_NO_RGB,
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NL_CTRL_ERR_COLOR_AND_CT,
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NL_CTRL_ERR_BRIGHTNESS,
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NL_CTRL_ERR_TRANSITION
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} nl_ctrl_err_t;
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/* The engine must be initialised before. Not thread safe: callers serialise access. */
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void nl_ctrl_init(const nl_board_t *board, uint16_t fade_in_ms, uint16_t fade_out_ms);
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void nl_ctrl_set_fades(uint16_t fade_in_ms, uint16_t fade_out_ms);
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void nl_ctrl_boot(const nl_light_state_t *initial);
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nl_ctrl_err_t nl_ctrl_apply(const nl_light_change_t *c, uint32_t now_ms);
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void nl_ctrl_get(nl_light_state_t *out);
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/* True once NL_PERSIST_DELAY_MS after the last change; out receives the state to store. */
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bool nl_ctrl_persist_due(uint32_t now_ms, nl_light_state_t *out);
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/* Clears the dirty flag only if nothing changed since `written` was taken. */
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void nl_ctrl_persisted(const nl_light_state_t *written);
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#endif
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