feat: Licht-Steuerung mit Fade-Regeln und Einschaltverhalten

This commit is contained in:
Michael Sauer
2026-09-11 13:20:49 +02:00
parent 472d2398ac
commit e0bde7bee3
8 changed files with 501 additions and 1 deletions
+3 -1
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@@ -32,7 +32,9 @@ set(NL_FW_SOURCES
src/sys/sdk_stubs.c
src/board/nl_board.c
src/light/nl_color.c
src/light/nl_engine.c)
src/light/nl_engine.c
src/light/nl_control.c
src/light/nl_boot_state.c)
set(NL_FW ninlight_${NINLIGHT_DEVICE})
add_executable(${NL_FW} ${NL_SDK_BOOT_SOURCES} ${NL_FW_SOURCES} ${NL_SDK_OBJECTS})
+44
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@@ -0,0 +1,44 @@
#include "light/nl_boot_state.h"
static uint16_t clamp_ct(uint16_t ct, const nl_board_t *b)
{
if (ct < b->ct_min)
return b->ct_min;
if (ct > b->ct_max)
return b->ct_max;
return ct;
}
nl_light_state_t nl_boot_default_state(const nl_board_t *b)
{
nl_light_state_t s;
s.on = true;
s.brightness = 100;
s.mode = NL_MODE_WHITE;
s.r = s.g = s.b = 255;
s.ct = clamp_ct(2700, b);
return s;
}
nl_light_state_t nl_boot_state(nl_pob_t pob, const nl_light_state_t *last, const nl_board_t *b)
{
nl_light_state_t s = last ? *last : nl_boot_default_state(b);
if (s.brightness < 1 || s.brightness > 100)
s.brightness = 100;
if (!b->has_rgb || (s.mode != NL_MODE_COLOR && s.mode != NL_MODE_WHITE))
s.mode = NL_MODE_WHITE;
s.ct = clamp_ct(s.ct, b);
if (pob == NL_POB_ON)
s.on = true;
else if (pob == NL_POB_OFF)
s.on = false;
return s;
}
bool nl_light_state_equal(const nl_light_state_t *a, const nl_light_state_t *b)
{
return a->on == b->on && a->brightness == b->brightness && a->mode == b->mode &&
a->r == b->r && a->g == b->g && a->b == b->b && a->ct == b->ct;
}
+17
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@@ -0,0 +1,17 @@
#ifndef NL_BOOT_STATE_H
#define NL_BOOT_STATE_H
#include <stdbool.h>
#include "board/nl_board.h"
#include "light/nl_light_types.h"
/* Warm white, 100 %, on. */
nl_light_state_t nl_boot_default_state(const nl_board_t *b);
/* State to apply after power-up. last == NULL when nothing is stored. Stored values are sanitised. */
nl_light_state_t nl_boot_state(nl_pob_t pob, const nl_light_state_t *last, const nl_board_t *b);
bool nl_light_state_equal(const nl_light_state_t *a, const nl_light_state_t *b);
#endif
+98
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@@ -0,0 +1,98 @@
#include "light/nl_control.h"
#include "light/nl_boot_state.h"
#include "light/nl_engine.h"
static const nl_board_t *s_board;
static nl_light_state_t s_state;
static uint16_t s_fade_in;
static uint16_t s_fade_out;
static bool s_dirty;
static uint32_t s_changed_at;
void nl_ctrl_init(const nl_board_t *board, uint16_t fade_in_ms, uint16_t fade_out_ms)
{
s_board = board;
s_state = nl_boot_default_state(board);
s_state.on = false;
s_dirty = false;
s_changed_at = 0;
nl_ctrl_set_fades(fade_in_ms, fade_out_ms);
}
void nl_ctrl_set_fades(uint16_t fade_in_ms, uint16_t fade_out_ms)
{
s_fade_in = fade_in_ms > NL_MAX_FADE_MS ? NL_MAX_FADE_MS : fade_in_ms;
s_fade_out = fade_out_ms > NL_MAX_FADE_MS ? NL_MAX_FADE_MS : fade_out_ms;
}
void nl_ctrl_boot(const nl_light_state_t *initial)
{
s_state = *initial;
s_dirty = false;
nl_engine_set(&s_state, s_state.on ? s_fade_in : 0);
}
nl_ctrl_err_t nl_ctrl_apply(const nl_light_change_t *c, uint32_t now_ms)
{
nl_light_state_t n = s_state;
uint32_t dur;
if (c->has_color && c->has_ct)
return NL_CTRL_ERR_COLOR_AND_CT;
if (c->has_color && !s_board->has_rgb)
return NL_CTRL_ERR_NO_RGB;
if (c->has_brightness && (c->brightness < 1 || c->brightness > 100))
return NL_CTRL_ERR_BRIGHTNESS;
if (c->has_transition && c->transition_ms > NL_MAX_TRANSITION_MS)
return NL_CTRL_ERR_TRANSITION;
if (c->has_on)
n.on = c->on;
if (c->has_brightness)
n.brightness = c->brightness;
if (c->has_color) {
n.r = c->r;
n.g = c->g;
n.b = c->b;
n.mode = NL_MODE_COLOR;
}
if (c->has_ct) {
n.ct = c->ct < s_board->ct_min ? s_board->ct_min : (c->ct > s_board->ct_max ? s_board->ct_max : c->ct);
n.mode = NL_MODE_WHITE;
}
if (c->has_transition)
dur = c->transition_ms;
else if (!s_state.on && n.on)
dur = s_fade_in;
else if (s_state.on && !n.on)
dur = s_fade_out;
else
dur = 0;
s_state = n;
nl_engine_set(&s_state, dur);
s_dirty = true;
s_changed_at = now_ms;
return NL_CTRL_OK;
}
void nl_ctrl_get(nl_light_state_t *out)
{
*out = s_state;
}
bool nl_ctrl_persist_due(uint32_t now_ms, nl_light_state_t *out)
{
if (!s_dirty || (uint32_t)(now_ms - s_changed_at) < NL_PERSIST_DELAY_MS)
return false;
*out = s_state;
return true;
}
void nl_ctrl_persisted(const nl_light_state_t *written)
{
if (nl_light_state_equal(written, &s_state))
s_dirty = false;
}
+48
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@@ -0,0 +1,48 @@
#ifndef NL_CONTROL_H
#define NL_CONTROL_H
#include <stdbool.h>
#include <stdint.h>
#include "board/nl_board.h"
#include "light/nl_light_types.h"
#define NL_MAX_TRANSITION_MS 60000u
#define NL_MAX_FADE_MS 10000u
#define NL_PERSIST_DELAY_MS 3000u
typedef struct {
bool has_on;
bool on;
bool has_brightness;
uint8_t brightness;
bool has_color;
uint8_t r, g, b;
bool has_ct;
uint16_t ct;
bool has_transition;
uint32_t transition_ms;
} nl_light_change_t;
typedef enum {
NL_CTRL_OK = 0,
NL_CTRL_ERR_NO_RGB,
NL_CTRL_ERR_COLOR_AND_CT,
NL_CTRL_ERR_BRIGHTNESS,
NL_CTRL_ERR_TRANSITION
} nl_ctrl_err_t;
/* The engine must be initialised before. Not thread safe: callers serialise access. */
void nl_ctrl_init(const nl_board_t *board, uint16_t fade_in_ms, uint16_t fade_out_ms);
void nl_ctrl_set_fades(uint16_t fade_in_ms, uint16_t fade_out_ms);
void nl_ctrl_boot(const nl_light_state_t *initial);
nl_ctrl_err_t nl_ctrl_apply(const nl_light_change_t *c, uint32_t now_ms);
void nl_ctrl_get(nl_light_state_t *out);
/* True once NL_PERSIST_DELAY_MS after the last change; out receives the state to store. */
bool nl_ctrl_persist_due(uint32_t now_ms, nl_light_state_t *out);
/* Clears the dirty flag only if nothing changed since `written` was taken. */
void nl_ctrl_persisted(const nl_light_state_t *written);
#endif
+3
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@@ -27,3 +27,6 @@ nl_test(test_crc test_crc.c ${NL_SRC}/util/nl_crc.c)
nl_test(test_board test_board.c ${NL_SRC}/board/nl_board.c)
nl_test(test_color test_color.c ${NL_SRC}/light/nl_color.c)
nl_test(test_engine test_engine.c ${NL_SRC}/light/nl_engine.c ${NL_SRC}/light/nl_color.c)
nl_test(test_boot_state test_boot_state.c ${NL_SRC}/light/nl_boot_state.c ${NL_SRC}/board/nl_board.c)
nl_test(test_control test_control.c ${NL_SRC}/light/nl_control.c ${NL_SRC}/light/nl_boot_state.c
${NL_SRC}/light/nl_engine.c ${NL_SRC}/light/nl_color.c ${NL_SRC}/board/nl_board.c)
+75
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@@ -0,0 +1,75 @@
#include "unity.h"
#include "light/nl_boot_state.h"
void setUp(void) {}
void tearDown(void) {}
static nl_light_state_t red_off(void)
{
nl_light_state_t s = {false, 40, NL_MODE_COLOR, 255, 0, 0, 3000};
return s;
}
static void test_default_state(void)
{
nl_light_state_t d = nl_boot_default_state(nl_board_find("evk"));
TEST_ASSERT_TRUE(d.on);
TEST_ASSERT_EQUAL_UINT8(100, d.brightness);
TEST_ASSERT_EQUAL(NL_MODE_WHITE, d.mode);
TEST_ASSERT_EQUAL_UINT16(2700, d.ct);
TEST_ASSERT_EQUAL_UINT16(2700, nl_boot_default_state(nl_board_find("e27_cw")).ct);
}
static void test_last_restores_everything(void)
{
nl_light_state_t last = red_off();
nl_light_state_t s = nl_boot_state(NL_POB_LAST, &last, nl_board_find("evk"));
TEST_ASSERT_TRUE(nl_light_state_equal(&last, &s));
}
static void test_last_without_saved_state_uses_default(void)
{
const nl_board_t *b = nl_board_find("evk");
nl_light_state_t s = nl_boot_state(NL_POB_LAST, NULL, b);
nl_light_state_t d = nl_boot_default_state(b);
TEST_ASSERT_TRUE(nl_light_state_equal(&d, &s));
}
static void test_on_forces_on_with_last_values(void)
{
nl_light_state_t last = red_off();
nl_light_state_t s = nl_boot_state(NL_POB_ON, &last, nl_board_find("evk"));
TEST_ASSERT_TRUE(s.on);
TEST_ASSERT_EQUAL_UINT8(40, s.brightness);
TEST_ASSERT_EQUAL(NL_MODE_COLOR, s.mode);
}
static void test_off_forces_off(void)
{
nl_light_state_t last = red_off();
last.on = true;
nl_light_state_t s = nl_boot_state(NL_POB_OFF, &last, nl_board_find("evk"));
TEST_ASSERT_FALSE(s.on);
TEST_ASSERT_EQUAL_UINT8(40, s.brightness);
}
static void test_sanitizes_stored_values(void)
{
nl_light_state_t last = {true, 0, NL_MODE_COLOR, 1, 2, 3, 9000};
nl_light_state_t s = nl_boot_state(NL_POB_LAST, &last, nl_board_find("e27_cw"));
TEST_ASSERT_EQUAL_UINT8(100, s.brightness); /* invalid 0 -> 100 */
TEST_ASSERT_EQUAL(NL_MODE_WHITE, s.mode); /* no RGB on this board */
TEST_ASSERT_EQUAL_UINT16(5000, s.ct); /* clamped */
}
int main(void)
{
UNITY_BEGIN();
RUN_TEST(test_default_state);
RUN_TEST(test_last_restores_everything);
RUN_TEST(test_last_without_saved_state_uses_default);
RUN_TEST(test_on_forces_on_with_last_values);
RUN_TEST(test_off_forces_off);
RUN_TEST(test_sanitizes_stored_values);
return UNITY_END();
}
+213
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@@ -0,0 +1,213 @@
#include <string.h>
#include "unity.h"
#include "light/nl_boot_state.h"
#include "light/nl_control.h"
#include "light/nl_engine.h"
static void out(const uint8_t ch[NL_CH_COUNT], void *ctx)
{
(void)ch;
(void)ctx;
}
static void start(const char *board_id, bool on)
{
const nl_board_t *b = nl_board_find(board_id);
nl_engine_cfg_t cfg = {b->ct_min, b->ct_max, out, NULL};
nl_engine_init(&cfg);
nl_ctrl_init(b, 500, 800);
nl_light_state_t s = nl_boot_default_state(b);
s.on = on;
nl_ctrl_boot(&s);
nl_engine_tick(10000); /* finish a possible boot fade */
}
static uint16_t bri(void)
{
nl_visual_t v;
nl_engine_current(&v);
return v.bri;
}
static nl_light_change_t chg(void)
{
nl_light_change_t c;
memset(&c, 0, sizeof c);
return c;
}
void setUp(void) { start("evk", false); }
void tearDown(void) {}
static void test_turn_on_uses_fade_in(void)
{
nl_light_change_t c = chg();
c.has_on = true;
c.on = true;
TEST_ASSERT_EQUAL(NL_CTRL_OK, nl_ctrl_apply(&c, 0));
nl_engine_tick(250);
TEST_ASSERT_EQUAL_UINT16(5000, bri());
nl_engine_tick(250);
TEST_ASSERT_EQUAL_UINT16(10000, bri());
}
static void test_turn_off_uses_fade_out(void)
{
start("evk", true);
nl_light_change_t c = chg();
c.has_on = true;
c.on = false;
nl_ctrl_apply(&c, 0);
nl_engine_tick(400);
TEST_ASSERT_EQUAL_UINT16(5000, bri());
}
static void test_explicit_transition_wins(void)
{
nl_light_change_t c = chg();
c.has_on = true;
c.on = true;
c.has_transition = true;
c.transition_ms = 100;
nl_ctrl_apply(&c, 0);
nl_engine_tick(100);
TEST_ASSERT_EQUAL_UINT16(10000, bri());
}
static void test_brightness_change_without_transition_is_instant(void)
{
start("evk", true);
nl_light_change_t c = chg();
c.has_brightness = true;
c.brightness = 50;
nl_ctrl_apply(&c, 0);
TEST_ASSERT_EQUAL_UINT16(5000, bri());
}
static void test_brightness_while_off_stays_off(void)
{
nl_light_change_t c = chg();
c.has_brightness = true;
c.brightness = 30;
TEST_ASSERT_EQUAL(NL_CTRL_OK, nl_ctrl_apply(&c, 0));
nl_light_state_t s;
nl_ctrl_get(&s);
TEST_ASSERT_FALSE(s.on);
TEST_ASSERT_EQUAL_UINT8(30, s.brightness);
TEST_ASSERT_EQUAL_UINT16(0, bri());
}
static void test_validation(void)
{
nl_light_change_t c = chg();
c.has_brightness = true;
c.brightness = 0;
TEST_ASSERT_EQUAL(NL_CTRL_ERR_BRIGHTNESS, nl_ctrl_apply(&c, 0));
c.brightness = 101;
TEST_ASSERT_EQUAL(NL_CTRL_ERR_BRIGHTNESS, nl_ctrl_apply(&c, 0));
c = chg();
c.has_transition = true;
c.transition_ms = 60001;
TEST_ASSERT_EQUAL(NL_CTRL_ERR_TRANSITION, nl_ctrl_apply(&c, 0));
c = chg();
c.has_color = true;
c.has_ct = true;
TEST_ASSERT_EQUAL(NL_CTRL_ERR_COLOR_AND_CT, nl_ctrl_apply(&c, 0));
}
static void test_color_rejected_on_white_board(void)
{
start("e27_cw", true);
nl_light_change_t c = chg();
c.has_color = true;
c.r = 255;
TEST_ASSERT_EQUAL(NL_CTRL_ERR_NO_RGB, nl_ctrl_apply(&c, 0));
nl_light_state_t s;
nl_ctrl_get(&s);
TEST_ASSERT_EQUAL(NL_MODE_WHITE, s.mode);
}
static void test_mode_follows_color_or_ct(void)
{
nl_light_change_t c = chg();
nl_light_state_t s;
c.has_color = true;
c.r = 10;
c.g = 20;
c.b = 30;
nl_ctrl_apply(&c, 0);
nl_ctrl_get(&s);
TEST_ASSERT_EQUAL(NL_MODE_COLOR, s.mode);
TEST_ASSERT_EQUAL_UINT8(20, s.g);
c = chg();
c.has_ct = true;
c.ct = 1000;
nl_ctrl_apply(&c, 0);
nl_ctrl_get(&s);
TEST_ASSERT_EQUAL(NL_MODE_WHITE, s.mode);
TEST_ASSERT_EQUAL_UINT16(2700, s.ct); /* clamped to ct_min */
}
static void test_persist_debounce(void)
{
nl_light_state_t s;
nl_light_change_t c = chg();
c.has_brightness = true;
c.brightness = 70;
TEST_ASSERT_FALSE(nl_ctrl_persist_due(100000, &s)); /* boot is not dirty */
nl_ctrl_apply(&c, 1000);
TEST_ASSERT_FALSE(nl_ctrl_persist_due(3999, &s));
TEST_ASSERT_TRUE(nl_ctrl_persist_due(4000, &s));
TEST_ASSERT_EQUAL_UINT8(70, s.brightness);
nl_ctrl_persisted(&s);
TEST_ASSERT_FALSE(nl_ctrl_persist_due(9000, &s));
}
static void test_change_during_write_stays_dirty(void)
{
nl_light_state_t written;
nl_light_change_t c = chg();
c.has_brightness = true;
c.brightness = 70;
nl_ctrl_apply(&c, 0);
TEST_ASSERT_TRUE(nl_ctrl_persist_due(3000, &written));
c.brightness = 20; /* arrives while the flash write is running */
nl_ctrl_apply(&c, 3001);
nl_ctrl_persisted(&written); /* old state written */
TEST_ASSERT_FALSE(nl_ctrl_persist_due(3002, &written));
TEST_ASSERT_TRUE(nl_ctrl_persist_due(6001, &written));
TEST_ASSERT_EQUAL_UINT8(20, written.brightness);
}
static void test_boot_fades_in_when_on(void)
{
const nl_board_t *b = nl_board_find("evk");
nl_engine_cfg_t cfg = {b->ct_min, b->ct_max, out, NULL};
nl_engine_init(&cfg);
nl_ctrl_init(b, 500, 800);
nl_light_state_t s = nl_boot_default_state(b);
nl_ctrl_boot(&s);
nl_engine_tick(250);
TEST_ASSERT_EQUAL_UINT16(5000, bri());
}
int main(void)
{
UNITY_BEGIN();
RUN_TEST(test_turn_on_uses_fade_in);
RUN_TEST(test_turn_off_uses_fade_out);
RUN_TEST(test_explicit_transition_wins);
RUN_TEST(test_brightness_change_without_transition_is_instant);
RUN_TEST(test_brightness_while_off_stays_off);
RUN_TEST(test_validation);
RUN_TEST(test_color_rejected_on_white_board);
RUN_TEST(test_mode_follows_color_or_ct);
RUN_TEST(test_persist_debounce);
RUN_TEST(test_change_during_write_stays_dirty);
RUN_TEST(test_boot_fades_in_when_on);
return UNITY_END();
}